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Chapter 1 walkthrough: flower monster, six buttons and elevator

Enter the right-hand room when the flower monster appears, shut and lock the door with F, then activate the six room buttons. Check the six green lights at the barred exit, follow the red corridor, turn back when the giant hand blocks it, and take Nokiwa's escape passage to the green elevator.

Updated 2026-10-14Last checked 2026-10-13
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Stuck at another scene? Use puzzle solutions and quick fixes to find the next action and failure checks.

Find the part blocking your escape

Your current obstacleNext actionVideo position
Flower monster in the dark hallwayEnter the room on the right and lock its door before searching.First encounter โ€” 2:20
Missing a room buttonMatch your room to the six-room checklist below.Button search โ€” 2:50
Barred passage with a vertical light stripCheck for six green lights, then go into the red corridor.Exit check โ€” 8:20
Giant hand fills the corridorTurn back on the warning, then take the newly opened metal passage.Escape turn โ€” 8:50
Green elevator has stoppedLet the conversation finish; continue through the metal corridor when the door opens.Elevator โ€” 9:20

Video times locate BENG's full-game scenes; your own attempt can take longer or shorter.

1. Cross the opening house and use the first safe room

Follow the red-walled hallway to the rocky gap. Line up with the narrow red crossing before moving across; use the doorway on the opposite side as your aiming point. After the next door, the scene changes to a dark corridor and the flower-headed creature approaches.

Take the room on your right as the on-screen instruction appears. Move completely inside, face the door and use F: Lock. The prompt distinguishes this from E: Interact: opening a door and securing it are separate actions. Secure the room before turning toward the wall button.

First refuge doorway with E Interact and F Lock prompts
Face the door from inside the room and use the F: Lock prompt. Search for the button after securing the entrance.BENG gameplay ยท 2:50

If you are caught while entering, begin the right turn earlier instead of backing away along the corridor. If the cake falls during that turn, separate the doorway movement from a large mouse correction. The cake-control guide explains how to reduce overcorrection.

2. Find the six house buttons by room landmark

Look for a small wall plate with a red pushbutton and a lamp above it. Move close enough to interact and press E. Use the lamp turning green as your completion check. The table follows the rooms visited in the recording; it is a search checklist, not a code that must be entered in that order.

Room landmarkWhere to lookVideo position
First blue-walled refuge on the rightOn the plain blue wall inside the room where the lock tutorial takes place.First button โ€” 3:00
Dining room with a round table, mugs and large flowersTurn from the table toward the wall near the shelving. The plate is above table height.Dining-room button โ€” 3:41
Bedroom with a bed and low drawersCheck the pale wall beside the tall plant; secure the door before approaching it.Bedroom button โ€” 4:30
Overgrown room with bushes and a large dark-red flowerLook through the foliage at the far pale wall, next to the flower.Overgrown-room button โ€” 5:10
Office with two desk rows and tall white daisiesWalk around the desks to the far wall. The button is to the left of the wall-mounted black screen.Office button โ€” 6:20
Flower room with a bright green floorLook at the blue wall under the ceiling light, above the low flowers.Green-floor room โ€” 8:00
House office with a small wall button to the left of a black screen
The office button is on the far wall, left of the black screen. Go around the desk row instead of searching among the flowers on the tables.BENG gameplay ยท 6:20

Between rooms, use the corridor's red arrows and picture frames to keep your bearings. When the pursuer is near, use a reachable room and its lock prompt before continuing the search. Check the button lamp before leaving so a room you merely entered is not mistaken for a completed room.

3. Open the six-light exit and escape the hand

Return to the barred corridor and inspect the vertical strip of six lights beside the opening. In the completed search, all six are green and the way forward is open. If the way is still blocked, use the room checklist to identify a missed interaction; the six lights summarize progress, while each room's own lamp lets you check that room directly.

Open house passage with six green lamps in a vertical strip on the right
Six green lamps mark the completed house search. Continue through this opening into the red corridor.BENG gameplay ยท 8:20

Follow the red corridor until the giant hand blocks the route and the game tells you to run back. Turn around and retreat. Nokiwa announces an escape route; follow the opening into the metal-walled passage, then go straight to the green elevator. This turn-back cue belongs to the hand sequence: it is different from the earlier flower-monster instruction to enter a room on the right.

4. Continue after the green elevator

Stay in the elevator for the conversation. When its door opens, continue along the metal corridor toward the small green slime. Follow the subsequent escape cue through the green-lit doorway into the industrial area. The slime rescue scene and the descending passage lead to the Chapter 2: Factory and Strife title card.

If you have already reached the elevator, the six-button house search is behind you. Your next route guide is Chapter 2: factory buttons, conveyor and cage rescue.

Retry checklist

  • Caught at the first flower encounter: enter the right-hand room immediately, then face and lock the door.
  • Lost among similar hallways: identify the room by its furniture, check its lamp, and leave by the same doorway before choosing the next branch.
  • Exit still barred: compare the six-room checklist with the lamps you actually activated. After a restart, read the current lamp states before repeating the entire route.
  • Cake drops while escaping the hand: turn on safe floor, line up with the retreat corridor, then move. Avoid combining the turn with a large mouse movement.
  • Balance alone prevents progress: the official Steam description says the easiest mode keeps the cake still unless you move the mouse. See difficulty and checkpoints.

Sources and review

Prepared by Don't Drop The Cake Wiki, reviewed October 13, 2026. Room landmarks, button positions, prompts and the elevator transition were checked against scenes in BENG's released-game Chapter 1. Images are attributed frames from that recording. Route instructions describe those observations; the retry checklist is our editorial advice, not a claim of an independently played test run.

Return to the five-chapter walkthrough for the whole route. Found a mismatched landmark? Send the chapter, difficulty and a screenshot to the wiki's corrections address.

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